Legend of Zelda Fan Art Considers Minish Cap Sequel

The Legend of Zelda: The Minish Cap is one of the most beloved games in the series, and one fan imagines what a sequel might look like on Switch.


Many people rank The Legend of Zelda: The Minish Cap as one of the best entries in the series, although unfortunately it hasn’t received much support from Nintendo since its original release. There is hope within the community that the game will join the handful of others The Legend of Zelda Switch the game and a fan shows what a sequel could look like.

After developing the flagship pair of original Game Boy titles, The Legend of Zelda: Oracle of Ages and Oracle of Seasons, Capcom then released The Legend of Zelda: The Minish Cap in 2004 for the Game Boy Advance. This title was a combination of familiar top-down Zelda mechanics while introducing a variety of new ones that to date haven’t been seen since. The titular Minish Cap allowed Link to shrink down to the size of the Minish, a species of intelligent creatures that the Hylians thought no longer existed due to their tiny size.


RELATED: Zelda Fan Shows Impressive Stained Glass Based On Minish Cap

Twitter user Sermella shared some beautiful fan art of a The Legend of Zelda: The Minish Cap 2 on the switch. In Sermella’s imagination of a sequel, The Minish beanie would abandon its 2D roots and return in a new 3D adventure, with Toon Link standing in a Minish village, surrounded by towering flora and fauna, a house made of a boot, and a fence looming in the distance. Not only does the fan art convey what the game world would look like, but Sermella gives a glimpse of the game’s minimalist HUD, reminiscent of The Legend of Zelda: Link’s Awakening remake of a few years ago.

Another of the images in Sermella’s post compares their artwork to a screenshot from the original game, helping to highlight the transition from 2D to 3D. While The Minish beanieSermella’s pixel art works to distinguish his regular and ant-sized environments, Sermella’s fan art teases how impressive such contrast would look in a 3D setting.

Nintendo has implemented such a concept before as with Super Mario 64‘s Tiny-Huge Island, where the environment can scale between platforming on very small, full-sized, or massive objects. Additionally, Nintendo has created a whole series dedicated to traversing environments from the perspective of a garden creature: pikmine. While these titles themselves are traditionally top-down, they continually elicit a sense of wonder when the player encounters a new life-size object like an abandoned vase or piece of clothing.

If Nintendo could combine the changing world size of a 3D environment with the detail and scaling of a pikmine‘s biomes, then The Legend of Zelda: The Minish Cap 2 could happen like in Sermella’s photo.

The Legend of Zelda: The Minish Cap is available on Game Boy Advance.

MORE: The Legend of Zelda: The Minish Cap Should Get The Link Awakening Treatment

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